AI Insights · Timothy · April 2022
Top 5 Educational Games Performance in Poland Q1 2022
An overview of the performance of the top 5 educational games on a unified platform in Poland during Q1 2022.
During the first quarter of 2022, the top 5 educational games in Poland exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Toca Boca World saw a varied trend in weekly revenue, peaking at around $43K in late December and ending the quarter at approximately $32K. Weekly downloads reached a high of 26K in the last week of December, later stabilizing between 16K and 21K. The game maintained strong weekly active users, starting at 391K and increasing to 476K by the end of March.
Squla demonstrated significant growth in weekly downloads, peaking at 5.8K in late January. Revenue started modestly but saw a gradual increase, reaching around $740 in late February. Weekly active users grew from 3.4K at the beginning of January to 8.7K by the end of the month, eventually settling at 5.4K in late March.
LEGO® DUPLO® WORLD experienced a steady weekly revenue trend, with a peak of $1.3K in late December and a gradual decline to $576 in late March. Weekly downloads fluctuated, peaking at 2.3K in mid-February. Active users remained consistent, starting at 8.7K and ending the quarter at 7.9K.
HEY CLAY® showed a decline in weekly revenue, starting at $667 in late December and ending at $235 in late March. Downloads peaked at 4.5K in late December, subsequently stabilizing around 1.1K to 1.4K. Weekly active users began at 8.3K and decreased to approximately 4.1K by the end of the quarter.
Multiplication Games For Kids. had a steady increase in weekly downloads, starting at 480 and peaking at 1K in early March. Revenue showed similar growth, starting at $34 and rising to $182 by mid-March. Active users also increased, beginning at 1K and ending the quarter at 1.4K.
For more detailed insights, visit Sensor Tower.